A common attack vector for software written in C++ is V-table pointer overwrites. When C++ objects are allocated on the heap, such as when the “new” keyword is used, they often get put next to other objects that are also on the heap. If there is an unbounded write to one of the objects on the heap before an object using V-tables, this type of attack is feasible.
Windows has mitigations in its userland heap manager that can make it difficult to guess which objects will be next to each other on the heap. This means that even if an attacker knows that there is an unbounded write to an object on the heap, the attacker would not know what object is right after it on the heap, making it much more difficult to exploit reliably.
The following example code uses Virtual functions, which imply V-table usage when compiled with the Microsoft Visual C++ compiler:
/*
the following class definitions were modified from Wikipedia’s Virtual function table explanation article.
*/
#include<iostream>
usingnamespace std;
classB1 //base class
{
public:
virtual void f0() {}
virtual void f1() {}
};
classB2 //base class
{
public:
virtual void f2() {}
virtual void f3() {}
};
classD: public B1, public B2 { //derived class inherits both base classes
public:
void d() {}
void f0() {} // override B1::f0()
void f1() {} // override B1::f1()
void f2() {} // override B2::f2()
void f3() {} // override B2::f3()
};
intmain(int argc, char* argv[])
{
B2 *b2 = new B2();
D *d = new D();
d->f0(); //vtable lookup
d->f1(); //vtable lookup
d->f2(); //vtable lookup
d->f3(); //vtable lookup
}
The common pattern in all of these virtual function lookups is as follows:
- Dereference the object pointer which contains the V-table.
- Dereference the relevant V-Table pointer within the object from step 1.
- Dereference the relevant function pointer inside the V-table from step 2.
- Call the function found in step 3.
In Windbg, we can verify that d was indeed allocated on the heap because our local variables are:
0:000> dv
argc = 0n1
argv = 0x00574660
d = 0x00574720
b2 = 0x005746e0
More info about where our d object is allocated:
0:000>!heap -p -a 0x00574720
address 00574720 found in
_HEAP @ 570000
HEAP_ENTRY Size Prev Flags UserPtr UserSize – state
005746f8 0009 0000 [00] 00574700 0002c – (busy)
All the above code was compiled with the Microsoft Visual Studio 2010 C++ compiler. This is the default compiler that can be downloaded with Visual Studio Integrated Development Environment. Other compilers such as gcc on Linux have similar object memory layouts.
Source by Neil Sikka
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