Core Java

Java Evolution
Java History
Java Features
Benefits of Java over C and C++
How Java works
The Java Programming Language
The Java Platform
Java Development Kit
Disadvantages of Java
Overview of Java Language
Developing the Java Application
Comments in Java Code
Defining a Class
The main Method
Using Classes and Objects
Java Program Structure
Java Tokens
Constant, Variable and Datatype
Declaring Variables
Rules on Variable Names
Variable Types
Primitive Data Types
Operator and Expression
Expressions and Operators
Operator Precedence
Integer Operators
Relational Integer Operators
Floating point Operators
Relational Floating-Point Operators
String Operator
Assignment Operators
Arithmetic assignment operations
Boolean expressions and operations
Logical operators
Bitwise operations
The complement operator
Decision making, Branching and Looping
Flow control with if and else
The if statement
The else statement
Switch statements
for, while, and do-while statements
The for statement
The while statement
The do-while statement
Using break and continue
The break statement
The continue statement
Class Object and Method
Introduction to Classes
The Benefit of Classes
Defining Classes
Class using constructor
Declaring an Object
Instantiating an Object
Initializing an Object
Referencing an Object's Variables
Calling an Object's Methods
Creating a Class
The Class Declaration
The Class Body
Constructors for Classes
Implementing Methods
The Method Body
A Method's Name
Example of the Math class
The Applet Package
Array and String
Java arrays
Object arrays
String Concatenation
Creating Subclasses
Member Variables In Subclass Inherit?
Hiding Member Variables
Methods In Subclass Inherit?
Overriding Methods
Methods a Subclass Cannot Override
Methods a Subclass Must Override
The Benefits of Inheritance
Interfaces and Classes
Implementing and Using Interfaces
Implementing Multiple Interfaces
Creating and Extending Interfaces
Methods Inside Interfaces
Extending Interfaces
Declaring Packages
Importing Packages
Creating Our Own Packages
The Java Language Package
The Java I/O Package
The Java Utility Package
The Java Networking Package
The Applet Package
The Abstract Window Toolkit Packages
Thread Attributes
Thread State
Thread Group
Methods that Operate on the Group
Access Restriction Methods
The notifyAll() and wait() Methods
Frequently used Method
Exception Handling
What Is an Exception?
If Exceptions than?
The exception handling technique
Some Terminology
Throw an Exception
Throw, try, and catch Blocks
Multiple catch Blocks
The finally Clause
The Throwable Class
Types of Exceptions
Different List of Exception
Built-In Exceptions
How Applets and Applications Are Different
Limitation of Applet
The Applet class
Major Applet Activities
The life cycle of a Web page applet
Including an Applet on a Web Page
Essential HTML to launch an applet and pass it parameters
Launching an applet in an HTML document
A sample applet that receives a parameter
Posting a Web page that launches a custom applet
Managing Input/Output Files in Java
Input Streams
The Abstract Class InputStream
The File class
The FileDialog class
Low-level and high-level stream classes
The FileOutputStream class
The FileInputStream class
The DataOutputStream class
The DataInputStream class
The ObjectOutputStream class
The ObjectInputStream class
Examples of Core Java
A simple program printing 'Hello'.
Writing the first ten multiples of any number using for loop.
To check whether a number is a PERFECT NUMBER or not.
A simple program using accumulator.
Calculate the square of the numbers from 1 to 10


Major Applet Activities

Applets have many different activities that correspond to various major events in the life cycle of the applet-for example,
1. initialization,
2. painting,
3. and mouse events.
Each activity has a corresponding method, so when an event occurs, the browser or other Java-enabled tool calls those specific methods.
There are five of the most important methods in an applet's execution:
1. initialization,
2. starting,
3. stopping,
4. destroying,
5. and painting.
Initialization occurs when the applet is first loaded (or reloaded), similarly to the main() method in applications. The initialization of an applet might include reading and parsing any parameters to the applet, creating any helper objects it needs, setting up an initial state, or loading images or fonts.
To provide behavior for the initialization of our applet, override the init() method in our applet class:
public void init()
} Starting
After an applet is initialized, it is started. Starting is different from initialization because it can happen many different times during an applet's lifetime, whereas initialization happens only once. Starting can also occur if the applet was previously stopped.
For example,
An applet is stopped if the reader follows a link to a different page, and it is started again when the reader returns to this page.
To provide startup behavior for your applet, override the start() method:
public void start()
} Stopping
Stopping occurs when the reader leaves the page that contains a currently running applet, or you can stop the applet yourself by calling stop(). By default, when the reader leaves a page, any threads the applet had s tarted will continue running.
By overriding stop(), you can suspend execution of these threads and then restart them if the applet is viewed again:
public void stop()
Destroying enables the applet to clean up after itself just before it is freed or the browser exits-for example, to stop and remove any running threads, close any open network connections, or release any other running objects. Generally, we won't want to override destroy() unless we have specific resources that need to be released-for example, threads that the applet has created.
To provide clean-up behavior for your applet, override the destroy() method:
public void destroy()
Painting is how an applet actually draws something on the screen, be it text, a line, a colored background, or an image. Painting can occur many thousands of times during an applet's life . We override the paint() method if your applet needs to have an actual appearance on the screen (that is, most of the time).
The paint() method looks like this:
public void paint(Graphics g)
paint() takes an argument, an instance of the class Graphics. This object is created and passed to paint by the browser,
import java.awt.Graphics;
A Simple Applet
The Hello Again applet

import java.awt.Graphics;

import java.awt.Font;
import java.awt.Color;
public class Aman extends java.applet.Applet
Font f = new Font("TimesRoman", Font.BOLD, 36);
public void paint(Graphics g)
g.drawString("Hello again!", 5, 40);


This applet implements the paint() method, one of the major methods described in the previous section (actually, it overrides the default implementation of paint(), which does nothing). Because the applet doesn't actually do much (all it does is print a couple words to the screen), and there's not really anything to initialize, you don't need a start(), stop(), init(), or destroy() method.